The game starts instantly, or at least a lot faster now that you start with 12 workers compared to 6 in HotS. I tend to think that scouting with Overlords is a problem in ZvZ at the moment and that is one of the reasons. As a Zerg player, using Overlords is my way of scouting in the early game. ZvP and ZvT feels kinda ok but scouting in ZvZ got a bit more tricky. Playing ZvZ on a 4 player map has (almost) always felt a bit random to me. In HotS we often see players go for the 10 gas 10 pool speedling opening on 4 player maps. Now in LotV that build turned into a 14 gas 14 pool (or 12/12) and the difference is huge. It’s not even close to as allin in LotV compared to HotS. It feels harder to scout and it appears to be very effective especially on 4 player maps. If you open hatch first it is hard to hold, even if you scout it. You normally don’t scout it though… I’m not sure how to solve this. Maybe map design can fix it but I’d like to see faster Overlords (hehe). Well, yeah I’m biased and yeah it might be imba. But on the other hand the game starts faster and with the same distances as before the early Overlord scout will not be as efficient. Luckily though, Terran and Protoss does not build their buildings faster.
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