From Business to Buttons

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A few of us visited the UX conference From Business to Buttons, organized by InUse, held here in Stockholm April 3rd. Here are my notes and a few reflections:

What: From Business to Buttons
Where: China theatre, Stockholm
Who: 450 UX’ers
Why: To learn how to generate business value by creating great user experiences and gain new insights from some of the biggest names in the User Experience field.
Tagline: Great UX is here. Where are you?

Finally, a UX-conference with great international speakers – in Stockholm!

Designing How We Design (slides) (video)
Kim Goodwin, UX Design Executive, PatientsLikeMe
  • context drives design (don’t copy without thinking)
  • cultural context should drive how we design
  • project issues are symptoms and culture is the cause
  • culture = connections, assumptions
  • organizational values become the UX
  • you can’t fake values (see United Airlines campaign)
  • Question values -> Use the values -> Don’t be ruled by culture.
  • Personas drives design, Culture values drive project plan
  • Four types of organizations: Adhocracy, Clan, Hierarchy, Market

Orchestrating Touchpoints
(slides) (video)
Chris Risdon, Design Director, Adaptive Path
  • prices in local store differs from website price = FAIL
  • Service design for less tangible products: cross-chanel and multi-platform experience
  • Empathy is the key to good design (read: Design thinking)
  • Experience mapping: Journey -> Touchpoints -> Interaction -> Micro interactions
  • Constraints and opportunities for each touchpoint
  • Touchpoints can be Static (billboard), interactive (digital) or human (store)
  • Touchpoint is NOT the channel, medium or platform
  • Touchpoint IS “a point interaction for a specific user need in a specific time or place”
  • Example: purchase groceries (not mobile grocery purchase)
  • Understand your touchpoints: Describe, Characterize and Measure
  • Last year, 40 billion USD spent on ads, 2 billion USD spent on designing of services
  • Airbnb hired Pixar to animate 30 slides for all important user touchpoints
  • every new idea has to aid a certain touchpoint for their users

Interaction design as the language
 (slides) (video)
David Malouf, Designer, Rackspace
  • Empathy: to facilitate and share a value within a specific space
  • Comics are great inspiration for stories
  • Stories are includes shared pain, creation of heroes, punish, liberation
  • Humans connect with emotions, not logic
  • Designing without empathy leads to mechanic design
  • Storytelling is a great artifact to evoke empathy in an organization
  • Find your voice, may it be in text, visual drawings or coding
  • Video of how Google used storytelling (Watch it!)
  • Storytelling has a great impact on UX design in the US
  • It is used in movies, games, news, entertainment etc.
  • Think of Extreme House makeover or Oprah Winfrey…

UX Design in China
 (slides) (video)
Christina Li, UX Designer, Infinite Interactive
Characteristics to take into account when designing for Chinese audience:
  • Big cultural gaps between generations
  • Marriage is very important for relatives and parents
  • They are active on dating sites to find spouse for their children
  • Trust is very important in business relations
  • Bright and cheerful colors are appreciated in visual design
  • Remember this: spend time and effort in personal relations, respect seniors and learn Mandarin
  • Chinese want to modernize – not westernize
  • China have until recently copied most services and products out there
  • Now it’s starting to change…
  • 75% of all internet users connect via smartphone
  • 71% via desktop
  • Watch the clip “China at your fingertips”

Building innovative teams
(slides) (video)
Jeff Gothelf, UX Strategist, Neo
  • Yesterday’s assumptions don’t work in today’s reality
  • Software is eating the world
  • Fedex is not a logistic company, it’s software
  • When you know what components to use for a product, assembly line production is good
  • When you don’t know, assembly line sucks (i.e. waterfall)
  • Software is continuous and never ending
  • “How many features can we squeeze into the next version to bump the version number?”
  • Roadmaps only gives false hope
  • Roadmaps should consist of questions, not features
  • There is misconception that new features always leads to better User Experience
  • Feature is not a measure of success
  • Again, feature is not NOT a measure of success…
  • Read the article that gave birth to the Lean UX movement
  • Core workshop: post its were improvements, not new features
  • user feedback says “Improve” not “Renew”
  • build product teams instead of project teams
  • Cross-functional collaboration is the key for building product teams
  • get rid of your fear of failure, embrace the approach of LEARNING…
  • take small risks, learn and evaluate

Panel Discussion
(video)
Kim, David and Jeff
  • “These kind of conferences are therapy for designers”
  • Generative team = creating without purpose
  • Collaborative team = creating with a common goal
  • Asking the Why-question is challenging within an organization
  • Expensive to have an 8-person Product team running
  • Difficult to solve complex problems collaboratively
  • Core team: PO, UX and Tech

The Ethical Designer
(video)
Kennydd Bowles, Design Lead, Twitter
  • is capitalism ethical?
  • are we using human weaknesses to gain money? (read: UX dark patterns)
  • disruption  – killing the middle man
  • if you don’t buy the product, you ARE the product

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